Hey folks,
Through this post, i’ll describe you one of my greatest experience: producing a movie. Um… A short movie. Well, we all need to start somewhere at some point.
This story started in a plane. I was on my way to Tokyo, right after shipping Far Cry 2. A co-worker who became a great friend of mine gave me a first draft of a script he was working on.
It was about a canadian soldier during WWI.
He told me: “i’d like to direct that, you should help me!” A simple ”OK” brought me in the most complicated project i’ve ever worked on.
2 years. Since i said “OK”, it took us 2 years to end this project.
Back to Montreal, i started my work on Splinter Cell Conviction but i knew that i needed something else to keep my mind busy. I always wanted to work on a movie. It was a childhood dream that i had, i think, the first time i saw E.T.
So we started working on this project. 2 persons. We ended at 35.
First the scope. One of the first decision we made, was to decide to do something special. Tons of hand-made short movies look… hand-made and we didn’t want that. Working at Ubisoft would allow us to earn money we could invest in the film. So we’ve decided to hire people from the movie industry. I spent days and night doing phone calls, meeting to be sure we had the right team.
It was pretty hard at that time as i had no idea of what i was supposed to do and say. I remember looking into some dictionnary to find the title that would define what i was doing… and that was it, i suddenly became a producer. Youhou!
Once we locked the script (more or less…), we started gathering the team… Actors, DOP, AD, SFX, etc… Months after months we met all these people and got them in the WW1 mood. We did some research, went to museums, etc… to build the most respectfull and impactfull movie we could make.
Funny thing when we think about this movie is that there were millions of reasons that the movie would collapse.
First, we decided to shoot it outside…Day + Night. Taking into account the weather conditions it was a crazy choice. The 3rd day of the shoot, our trench got flooded. We had to stop the shoot, re-work te script overnight and did additionnal take in a studio a couple of months later.
Then, we had to hire extra hands to build the massive trench. It was a 20m-long trench, a trench that cost us more then expected.
Also, shooting outside, especially during winter with the cold and the mudd, is hard condition for the crew and we had too many scenes to shoot in 3 days and 1 night.
The location was far from the city so any unexpected extra needs for material made us lost hours of shooting.
Finally, working on a AAA video game + handeling a shooting like that is a killer. I remember working at the office then heading to the shooting location, spending the night handling the shoot, then heading back home at 7am, showering and heading back to work without sleeping, then finishing my day at the office, heading back to the set location, cleaning and wrapping everything and come back home really late, taking a couple of hours of sleep and head back to the office. Um. You gotta love coffee!
But in the end… i can tell this is my best experience so far. The first day i discover the final set was like being 8 again and going to Disneyland. Everything you’ve wroked on and dreamt of for the last 10 months suddenly became alive. It was a crazy feelling.
We wanted to release the movie in Black and White but when we took a first look at the rush during the first day of shooting, we decided to keep the colors – even if the post-production would cost us more money: you’ve got to work for something anyway
Once we had the rushes in hand, we took some time off, heading back to Japan and i can tell you, there is no better feeling then going on holidays with this felling of having somehing cool in hands.
Post-production was an easy process comparing to the shooting. Friend of mine brillantly handled the foley + dubbing, we had the sound mixed for free by our friends at Wave Generation. Seppuku Paradigm wrote a kick ass score for the movie… It was such exciting times! As we did everything else ourselves, it took us 6 extra months to finilaze the movie. After that, it was all about sending it to some film festivals and wait for some rewards
What an experience! I learn so much about managing talent, challenging creative people and making fast decisions and things happen.
I hope in the end you’ll get the chance to see our work (see links below) but mostly, if you’ve got the opportunity, to take part in a similar adventure. Be sure i’ll share the next one in 2012
Dimitri.
The movie can be seen here: http://vimeo.com/19093886
Making of: http://vimeo.com/19904244
Trailer: http://vimeo.com/16380746